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Another commenter mentioned a third solution, so you could have not Googled it :). In any case, the different "status" of the Lahrkon (where it looks more and more damaged) is probably either a way to signal you can kill it with your hands, or as a way to "store" its HP even if you leave its area. I remembered I brute forced with hand combat the Lahrkon without too much difficulty I probably exited the mines from time to time for rest & repair, but I am not sure of that. DeleteĪh, just as you complained that the dungeons were too small you hit the mines.
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On the other hand, there's no real moon logic to the "walk the rooms as though they were a baseball diamond" puzzle in Zork, but there's no reason you'd think to do that unless you both recognized a Babe Ruth reference and also properly visualized the layout based purely on the rooms being called "oddly-angled".
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The infamously hard babel fish puzzle from HHGG similarly gives you pretty good clues every step of the way (The HHGG one is still pretty unfair since you get fewer tries than it would take to see the clues, and because you can be locked out of victory at this point by about six different ways to not have access to all the necessary items). There's a very famously obtuse puzzle in Gabriel Knight 3, but in its actual context, they do a fine job of holding your hand through the logical process. Many of the infamously impenetrable adventure game puzzles are only impenetrable when taken out of context. No, the problem is not adding enough clues or text or guidance" "There is something that is said over and over again about adventure games and the "moon logic" as if that is the problem of the genre. On the Crossbow 'Valkyrie' (if you haven't found out yet), the wiki says (ROT13'd): "Fubbgf sveronyy gung nyjnlf uvgf".
#LEGEND OF KYRANDIA THE HAND OF FATE 2 QUICKSAND MANUAL#
If you really love a game and don't have anything else to do, maybe, but usually I do have enough other things to occupy my time with, including the rest of the elements of that game and many other games.Īs the manual says, some weapons are magical or have hidden advantages - even if their pure attack stat (reflected in the character's 'Might' score when equipping them) might (hehe) be lower than others'. I know this subject has been discussed on this blog before and I'm in the camp that usually prefers to have them revealed to you directly, too, and not through copious testing and note-taking for each of them, as much as that might be considered more 'realistic'. Let us know if you have a list of specific weapons you want us to give you the stats / details for, either open or in ROT13. "One thing that annoys me is not knowing how much damage my weapons actually do."
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